As part of course Design and directing a trailer for games, 

i was asked to choose a game and create a trailer for it

“little nightmares” got my attention.  This enigmatic game inspired me a lot by its well designed frames. Due to I chose to tell the story of Six the main character in the game. This work is my  Interpretation of the game 


Briefly about the game: 

Little Nightmares is a puzzle-platformer horror adventure game developed by Tarsier Studios.

A hungry little girl (whose name is Six) is trapped in the Maw –

a mysterious vessel catering to the whims of sick and powerful creatures. After waking up in the lower depths of the Maw, Six decides to escape the harsh confines, having regular moments of excruciating, primal-like hunger.

My creation process: 

Mood board

Direction and creation of a trailer, course
Guidance: Rotem Nahlieli

Style frames and  design strategy 

At my game research I recognized a recurring “motif” of broken objects. From this point I developed a mood board to future style frames.



Classic animation - a frame by frame animation